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Day of defeat source logo
Day of defeat source logo











day of defeat source logo
  1. DAY OF DEFEAT SOURCE LOGO HOW TO
  2. DAY OF DEFEAT SOURCE LOGO PLUS
  3. DAY OF DEFEAT SOURCE LOGO WINDOWS

DAY OF DEFEAT SOURCE LOGO PLUS

Sure, I can rack up the kills but dropping to the third flag is far from profitable (getting shot on the way down is more likely) and the 2nd Axis flag is usually defended by a mounted MG plus several Axis on the move. If there is an MG or group of closer soldiers I rarely make it (even with smoke for cover).Īpartments involves a lot of running up and down stairs without any penetration. Most times either an MG from the 2nd Axis flag mows me down or I get caught on the blind corner by a couple of support/assault soldiers.

DAY OF DEFEAT SOURCE LOGO HOW TO

I am looking for weak points in the usual Axis attack and how to exploit them. I'm not really interested in good sniper spots unless it can control a significant part of the map for others to concentrate on capping flags. Specifically, methods of holding the middle flag, as well as keeping pressure on the second axis flag. I was wondering if there were any known strategies to help tip the balance in favour of the Allies. I have seen plenty of good players on the Allies side (with high kdr, cap points etc) but unfortunately even with the best player in the game on your team, the map is completely in favour of an Axis victory. Finally, the first flag capture (which is simply a drop out of the apartment windows) is timed nicely with the capture of the second flag for an Axis win. A standard map usually sees Axis cap the middle flag almost immediately, then a prolonged fight with the second Allies flag swapping hands several times.

day of defeat source logo

This is coming from years of experience, not just playing a couple of games in the past and a couple in recent times. There are several spots in the middle of the map that are easier to exploit for the Axis, such as the plants around the church, the lower church entrance, the fountain and the "blind" corner.

day of defeat source logo

The sniper points from the Axis side have poor lighting, whereas the main sniper point above the Allies window has no such advantage.You are pretty much fighting downhill for most of the map (of course, Allies are fighting up hill).You have several sniper points from the main building across the top of the map.First flag barely needs defending due to more-forward defending positions.Entrance to the apartments from the second flag is rarely hampered.

DAY OF DEFEAT SOURCE LOGO WINDOWS

  • Entrance to the church is only hampered by Allies in the apartment windows (which is never permanent).
  • You can place an MG above the second Axis flag giving a strong defense on the flag below, and also stopping entry to the church or the middle flag.
  • You can get into parts of the Allies spawn for spawn killing.
  • The Axis team has a major advantage in most, if not all, areas of the map: Not much on that front has changed in the years since the game's release. At times I would play for a few hours until I got my first Allies win before leaving. The servers are no where near as populated as they were when I played it regular, and therefore you don't always have the choice of playing on your favourite maps.īack when I played regular, the dod_avalanche map was either a case of racking up easy/effortless kills if you were on the Axis team, or just pure frustration on the Allies team. I have recently gone back to playing Day of Defeat: Source.













    Day of defeat source logo